The designer built a one-page design in 8 minutes using UXPin Merge, while it took over an hour for the exact same prototype using a vector-based tool. The results exceeded their expectations – UXPin Merge was 8 times faster! To test the efficiency of this new product design process, PayPal decided to compare designing a one-page product in UXPin Merge vs. The exact same components engineers used to develop the final products. Merge allowed PayPal to sync UXPin's design editor with one of the company's Git repositories (also available as a Storybook integration ) so design teams could build products with fully functional UI components. PayPal's Innovative SolutionĪfter trying several tools, Erica came across UXPin Merge – a code-based design tool with the technology she needed to bridge the gap between design and development. The vector-based prototypes didn't provide developers with the level of information they needed to engineer the final product.Īs a result, teams lost a lot of time and resources fixing inconsistencies between design and development. Lastly, the UX Manager at PayPal had to solve a gap between design and development caused by traditional vector-based design tools. It was going to take a lot of work to unify PayPal's internal product design! Product Drift When Erica arrived at PayPal, there were significant consistency issues within their internal products – no two products looked the same, and there were no experienced UI designers to guide product teams. They had to simplify the design process and minimize the tools product teams would have to learn. It was clear that this strategy wouldn't work with the small UX team. Teach product managers about PayPal's 60+ products at once.Train product teams about UX principles and how to design.Write and maintain documentation for tools and processes.To achieve this, PayPal's three-person UX team would have to: So, Erica and her small team started with a traditional UX scaling model – increasing the cohesiveness of the design system. ![]() ![]() ![]() She decided the best way to scale was to empower PayPal's product teams to take a more active role in the design process, reducing the need for more designers. UXPin and Merge have helped us scale design without requiring a large team of designers. I knew the what, but I didn't know the how. I just didn't know how we were going to do that. "Before I joined PayPal, I had this theory that to scale design effectively meant that we had to include developers and product managers in the design process.
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